LoopOnSound theChannel, theMarker This function loops back to a specified frame until the sound is finished. This is useful for animated menus and interfaces, where you want to keep things moving on the stage eventhough you are waiting for a sound to finish. Example: theMarker can be: any negative number, 0, or any frame label ("myLoop"). theChannel can be 1 or 2 loopOnSound(1,-4) -- back four markers loopOnSound(1,-1) --previous marker loopOnSound(1,0) --current marker loopOnSound(2,"myLoop") --sound in channel 2 and loop to the marker named "myLoop"